About Me.
I'm Dayana Robles, an animation and visual effects engineer dedicated to crafting compelling visual stories. Since graduating in 2021, I've been fully immersed in the world of entertainment, contributing my skills to projects from short films to merchandising for top names like Disney, Sony, Lionsgate, and Warner Bros.
With a robust background since 2019, I've refined my expertise in 3D, mastering tools like Maya, Zbrush, Substance Painter and Designer, and Unreal Engine. Additionally, my expertise in illustration complements my creative approach, allowing me to offer a unique perspective to each project I undertake.
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I'm thrilled to share my portfolio and eager to explore new opportunities in this captivating entertainment landscape.
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Welcome to my creative journey!
Education
Skills
Animation and Visual Effects Engineering.
Polytechnic university of Santa Rosa.
Querétaro, Querétaro, México
GPA: 4.00 (A+)
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Programming C++
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Programming C#
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Blueprints Unreal Engine.
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Metahumans
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3D modeling
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Character design
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3D environment
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Lighting
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Rigging
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Render
Courses
Character Animation in Maya Gnomon Workshop
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Stylized Character from Gnomon Workshop
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Character Sculpt in ZBrush for videogames
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Hair Creation for Game Characters Unreal 5 and Maya
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Creation of Environments for videogames
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Lighting in Unreal 5
Software
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Maya
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Blender
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Zbrush
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Marvelous Designer
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Metapipe
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Substance designer
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Unreal
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Marmoset Tool Bag
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Nuke
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Da Vinci Resolve
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Adobe PS, AE, IA
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Arnold
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Keyshot